Each Ability belongs to a certain branch marked by a special color. These branches are: Szermierka, Znaki, Alchemia, Zdolności and Mutagen.
Ability slots are split into groups of three. If all three active Abilities in a group belong to the same branch (are of the same color) you receive an additional bonus to Attack Power, Sign Intensity or Vitality.
This rule does not apply to the general Abilities, which do not have a special color,
Activate mutageny by placing them in the diamond-shaped slots on the Character panel. Next to each slot is a set of square Ability slots.
Activated mutagens grant special bonuses to your character statistics. Different types (colors) of mutagens grant different kinds of bonuses.
Each Ability placed in a slot near a mutagen of the same color increases that mutagen's bonus by 100%. So if all three Abilities in a set of slots match their nearby mutagen's color, the mutagen's bonus will be increased by 300%.
Abilities whose color does not match their nearby mutagen have no effect on the mutagen's bonus — they neither increase nor decrease it.
Ciri also has her own special abilities: "Szarża" and "Mignięcie", both of which use "Energia".
Zdolności[]
Obrazek | Nazwa | Opis | Warunek wstępny | Poziomy | Punkty |
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During the day, Vitality regenerates by an additional 10 points per second when not in combat. At night, Stamina regenerates by an additional 1 points per second during combat. | None | 1 | None | |
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Increases maximum Vitality by 500. | None | 1 | None | |
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Each piece of light armor increases critical hit damage by 5% and fast attack damage by 5%. | None | 1 | None | |
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Each piece of medium armor increases Sign intensity by 5% and Stamina regeneration by 5%. | None | 1 | None | |
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Each piece of heavy armor increases maximum Vitality by 5% and strong attack damage by 5%. | None | 1 | None | |
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Crossbow bolts deal 25% more damage. | None | 1 | None | |
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If your current Stamina level is too low, Signs can be cast using Adrenaline Points. | None | 1 | None | |
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Increases Adrenaline generation by 5%. Using Signs now generates Adrenaline Points. | None | 1 | None | |
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Adrenaline Points increase both weapon damage and Sign intensity. | None | 1 | None | |
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Increases maximum Toxicity by 30 points. | None | 1 | None | |
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Only one bonus from a Place of Power can be active at any given time, but that bonus lasts indefinitely. | None | 1 | None | |
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Doubles the effect of the currently equipped trofeum. | None | 1 | None | |
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Strong attacks consume 1 Adrenaline Point. Each blow struck reduces the target's Stamina to 0. | None | 1 | None | |
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Enhanced Armor and Enhanced Weapons buffs now last +$l$% longer. | None | 1 | None | |
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Vitality regeneration after eating is increased by +$l$%. | None | 1 | None | |
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If available, Adrenaline Points will be consumed to reduce the Toxicity cost of drinking potions by 33% per point. Does not affect mutagen decoctions. | None | 1 | None | |
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Instead of its previous effect, Trans bojowy now increases critical hit chance by 80% per Adrenaline Point. | None | 1 | None | |
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Damage dealt by a bomb's explosion generates 0.1 Adrenaline Points. | None | 1 | None | |
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You can shoot one additional bolt before you must reload. | None | 1 | None | |
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Maximum inventory weight is increased by 60. | None | 1 | None |
This tab simply shows all the mutagens currently in Geralt's inventory.